Warframe HUD Redesign
Digital Extreme's Warframe is a neat game, but as a new player I found some of the HUD to be extremely messy. This project is an update to focus the information presented to the player. The primary changes here are to make the information more graphic, redesign how loot & rewards are presented, and generally clean up the presentation. There's a complete breakdown of the decisions, and comparison images, in this article.
Samples of bjective trackers in cooperative missions. Information is primarily communicated as text, with numbers to provide precise if you need it.
New player status, moved to the bottom centre of the HUD, with highlights to alert the player to low health/shield. Damage taken is represented as a highlight before being removed, to let the player know how hard they are being hit, as in fighting games. Status effects have been simplified, and are given a circular countdown.
New system for resource icons. Addition of the background shape informs players of the rarity of the resources they are collecting , and also gives them a nice pop off the background.
New style for rare rewards and mod pickups. Presented separate from crafting loot and with more celebration.